@geminidark
Perpetually Perfection Preincarnate

A self coup d'état.

Posts
110
Last update
2022-09-25 23:52:46

    it is very very interesting to me the patterns noelle describes, especially coupled with the audio. like we’ve known kris dreemurr–through other people’s admission–to be a very good pianist. or at least competent enough to entertain the receptionist at the hospital. and, in a way, noelle is kind of saying this in her blog post by describing it as “a concert just for her” and it lulling her to sleep. that kind of represents being good at playing piano. 

    but the audio is….not that. it’s erratic and clumsy and a string of notes going slower and slower and slower until eventually…………….nothing. in the beginning, it sounds like nonsense, just a jumble of notes and a slurry of keys being pressed. but as it slows, a melody forms, and we are eventually able to hear this very ominous, lonely piece of music. 

    it kinda sounds like grief. 

    now maybe this is just me projecting too much onto them, but what if kris is using these moments to process the grief and struggles of their current situation  in the only way they know how (judging by the linguistic skills, noelle is older than she was in the ice e post, meaning this is post-dess disappearance). and it’s clumsy and erratic because thats just. how they feel. and thats how its coming out. and whenever they remember it, they just have to go release it. 

    or, to tug at the theory brain a little more, what if this was an early sign that something was “wrong” with kris. that something bigger was at play here. i’d like to remind everyone that the cage in their room is rusted and old (as if used) and there’s a dark stain next to it (as if something has repeatedly landed in that area). and the way they know to rip their soul out of their chest suggests this is a skill they’ve learned over time. 

    so what if the possession had been gradual and could only take hold for a little while. this would explain why the beginning sounds so erratic and off-putting; whoever’s controlling kris doesn’t have the ability to play piano. but, as kris gains control, they’re able to even out the playing and turn it into actual music. and them shutting the piano whenever noelle caught them was them quickly gaining control and trying to play it off like nothing happened

    (because they don’t know how to explain to noelle what’s going on, how sometimes their words aren’t their own to speak, and sometimes they walk where they don’t want to go, and how they wish things were normal so they could have asriel and dess to help but they know it’ll never be the same and so they’re content to suffer in silence, letting the rift form bigger and bigger between one of the only friends they have left in this world)

    either way, very interesting post thank you toby fox

    here's a little news: they've cut off our internet connection like they did 3 years ago when the entire Bloody Aban situation was going on, and I'm one of the few lucky people with a tiny bit of access to come on here and literally BEG you to spread the word. people are on the streets getting killed. a 10 year old girl was shot, several teens are dead. women are being shamelessly fucking beaten (in Mahsa's case, to DEATH) by the same people who cry over historic islamic women being tortured or misbehaved a thousand years ago. do not stay silent.

    therivertm

    I know most people can agree the interpretation of "chara being a merciless killer and true villain of the no-mercy route" really damages their character and purpose etc, but I would also add that interpreting Chara as the player, or even interpreting Frisk as the player in some ways, also ruins the point of the ENTIRE GAME.

    Undertale works in this meta story where YOUR actions matter, and YOU are in control. You can reset and go back AT ANY POINT in the no-mercy route, which really wouldn't be consistent if Chara was in control (no matter what their intentions are). Saying that the player isn't in control of their actions and putting the blame on "x" character really just damages the entire point of this route and themes. Chara says the player isn't the one in control because by that point there's nothing you can do anymore.

    But you could beforehand. You and Chara are partners, they only reincarnated and chased power because of YOU and YOUR actions. And if you do the route again, they even recommend that YOU try something different, because they can't do that for you. Well, what if Chara and the player are the same person? I don't believe that works.

    Even though they have the name you choose for them, they already have their own backstory and personality despite what we do. Naming them serves the purpose of the cool plot twist with the name, and also serves to validate Asriel/Flowey's projection which is my third point - Asriel/Flowey is projecting hard.

    No they're never talking to Chara in the final battle in the pacifist route, they're talking to Frisk. Even when you've done the pacifist route and Flowey warns you to not reset anymore and says "let Frisk live their life, see you later Chara", if you keep checking with him to see what he's gonna say next, he realizes that he is not talking to Chara neither and his whole demeanor changes (or maybe that dialogue only appears after neutral routes where he lives, gonna check later). So, who is the player? Frisk? Well, yes but no.

    Frisk is a self-insert to the player, their arc is the same as the player's in the genocide route (them losing their empathy). But they are their own character, it's literally one of the plot twists of the game when they reveal their own name to really make the point that they are NOT us, not entirely. It's hard to see Frisk's personality shine through, but it's still there. They're an empathetic person, they hug Asriel to comfort him. They don't insult Snowy's mother in the true lab, however they know some MEAN insults based on acts in other battles. There's the interesting description of the "Abandoned Quiche" item which hints that Frisk was an abandoned child (not many people know that I imagine, you guys should look it up). And they seem to know some sickass poses and flirt really well.

    What I think is happening is that Frisk is in a position that is similar to Kris' but they aren't self-aware like they are, perhaps because Frisk's soul is truly theirs? But if we think about it in that way, then the player must be a character in the game somewhat. So who is the player?

    Well, they are: The Anomaly.

    Sans mentions the anomaly as the one who is controlling the timelines, resetting and restarting. Flowey must have been the anomaly before the player showed up since they resetted often and it's hinted he fought sans in some timelines. We are the ones that control the timelines now though, we're the ones that control Frisk, that don't let them be happy. The player is the anomaly.

    TL;DR The player is not Chara, and is not Frisk (entirely). The Player is the "Anomaly", the one who controls the timelines and Frisk. Which makes us an actual character in the game, without ruining the Meta-Meaning of it's story. Interpreting the player as any other character ruins the message of the game about the player's empathy and consequences of our choices.

    (Sorry if I sound like an asshole, you can interpret the game as you like msjskj. Make that comic, draw that fanart, be happy bud).

    geminidark

    Reblogging this again to weigh in on it.  To me, there isn’t just one “Chara,” like there is one “Frisk,” or any other character. There are two. There’s Chara, the human who died in an attempt to free the Underground, a misanthrope who loves monsterkind and is willing to die to get revenge on humans for unknown reasons and help the monsters escape. And then there is “Chara,” the demon who comes when you call its name. I consider and personally believe that these two are entirely separate entities, because of the text “The true name” when you choose the player name “Chara.” Everything that happens, aside from the end of the Genocide Route, involves Chara, the human. The one who died, and because they were fused with Asriel, and because of their own Determination, managed to come back in a sense as the Narrator just how Asriel was able to come back in a sense as Flowey.  This Chara is not a villain (to me) even though they are a complete misanthrope and could easily have become a villain if Asriel didn’t stop them. It can be argued that because their intention was to kill (at least a few) humans, that they are still one, but that’s entirely up to each person to decide for themselves. With Chara, there is at least some grey area. But then there is “Chara.” “Chara” is absolutely a villain. But they are also not a villain, because they are nothing other than the “Player Character.” Normally this role would be that of Frisk, right? I don’t think so. Frisk is just the body that happens to be that which the Player interacts with the game universe with. Frisk and “Chara” are opposites, and I’ll get to that in a moment. “Chara” isn’t even really named “Chara,” their name is that of the Player. Not to bring in things outside the game for this, but when asked what the players of Undertale should name the fallen human, Toby Fox’s answer was along the lines of “Whatever you want” or “Your own name.” This is critical to the differentiation.  Frisk is the Player Character in the sense of a traditional RPG. They are a character that has their own self in-universe, and is simply having their actions decided by the Player. The Player can only do what that character can do, and what is given to them as a choice. Hugging Asriel, for example, is one such choice that the Player makes for the character “Frisk.”  Meanwhile, “Chara” is the Player Character in the sense of a meta/modern/etc. RPG. They are *not* a character in-universe, (unless you finish the Genocide Route) unlike Chara, who is very much a character who existed. “Chara” is literally just “The character who is an insert for the Player.” That’s why you’re supposed to name them after yourself. That’s why they call you their “partner.” It’s why they say that you should leave the world of Undertale behind and go to other worlds (games) or to play a different path (the Mercy Route) instead of repeating the Genocide Route. Because they are the embodiment of the faceless, character creation, voiceless Player Insert character. While Frisk is like Link from Legend of Zelda games, “Chara” is more like the Player Character of a Choose-Your-Own-Adventure game. Every single thing you do is an action that “Chara” makes, every thought you have is one that “Chara” has. The unique thing about Undertale is that the Player is simultaneously playing as “Chara” and as Frisk.  The big point about this is that “Chara” only appears when you make Frisk do something they wouldn’t do if they had agency of their own. All of Frisk’s actions that are not controlled by the Player show them to be a kind person who wouldn’t wipe out monsterkind. Meanwhile, “Chara” is simply the Player incarnate, and would be fine with killing every monster they come across to the point of grinding for LVs just like they did in every other RPG. The Genocide Route is about overriding Frisk with yourself. And in the process, you’re warping Chara’s (human, Narrator) personality somewhat as well, because they no longer have a SOUL of their own to keep them grounded. But the end result isn’t necessarily that Chara becomes similar to “Chara,” it’s that Chara becomes replaced by “Chara.” Both Frisk and Chara are completely overridden by “Chara,” by “The Player” in the Genocide Route. This is why even when you reset, a power that belongs to both the Player as the one playing the game and also to Frisk, as the one with the SOUL the Player is using in-universe, after the Genocide Route it’s not Frisk who goes to the surface. It’s not Chara who goes to the surface. It’s “Chara.” It’s “The Player.” I don’t think “Chara” even kills anyone on the surface, I think the picture of the group with them in the middle is just a reminder that they, The Player, have already killed everyone else in the picture, and that the fact that they did cannot be undone. The scene of Chara waking up in bed on the surface is even just there to show that The Player has already made their choice, and that they chose “Chara,” they themselves as the Player, over Frisk and Chara.  Ultimately, it’s that Chara and Frisk are both victims of the Player. “Chara,” however, is just the Player given a form in-universe. It wouldn’t even be a stretch to say that it’s less that “Chara” is the Player and more that the Player is “Chara.” We are a insert of them as much as they are an insert of us, a fact shown and represented by giving the Player’s SOUL to “Chara” in order to replay Undertale. We’re admitting that we are “Chara.” We guided the embodiment of our Player Characters from every game we’ve ever played down the path of Genocide, showing it that (at least in this game) “power” is all that matters. Becoming stronger, gaining LV... “Chara” even says themself that they are “the embodiment of increasing the Player’s numbers in the game.” That “Whenever a number goes up, that’s me. ‘Chara’.”  TL;DR: In short, Chara and Frisk are victims both of the story and of the Player. “Chara” is the Player’s characters embodied, and the Player is “Chara” embodied. “Chara” will always be the Player’s “Partner” because they will always be the character we play as in any game. This symbiosis is the case even for those that never guide Frisk and Chara down the path of Genocide in the Player’s quest for power. Does that make Chara or Frisk a villain? Debatable to both of them. Does it make “Chara” a villain? Probably. Does it make the Player a villain? If they do the Genocide Route, then absolutely.

    therivertm

    I know most people can agree the interpretation of "chara being a merciless killer and true villain of the no-mercy route" really damages their character and purpose etc, but I would also add that interpreting Chara as the player, or even interpreting Frisk as the player in some ways, also ruins the point of the ENTIRE GAME.

    Undertale works in this meta story where YOUR actions matter, and YOU are in control. You can reset and go back AT ANY POINT in the no-mercy route, which really wouldn't be consistent if Chara was in control (no matter what their intentions are). Saying that the player isn't in control of their actions and putting the blame on "x" character really just damages the entire point of this route and themes. Chara says the player isn't the one in control because by that point there's nothing you can do anymore.

    But you could beforehand. You and Chara are partners, they only reincarnated and chased power because of YOU and YOUR actions. And if you do the route again, they even recommend that YOU try something different, because they can't do that for you. Well, what if Chara and the player are the same person? I don't believe that works.

    Even though they have the name you choose for them, they already have their own backstory and personality despite what we do. Naming them serves the purpose of the cool plot twist with the name, and also serves to validate Asriel/Flowey's projection which is my third point - Asriel/Flowey is projecting hard.

    No they're never talking to Chara in the final battle in the pacifist route, they're talking to Frisk. Even when you've done the pacifist route and Flowey warns you to not reset anymore and says "let Frisk live their life, see you later Chara", if you keep checking with him to see what he's gonna say next, he realizes that he is not talking to Chara neither and his whole demeanor changes (or maybe that dialogue only appears after neutral routes where he lives, gonna check later). So, who is the player? Frisk? Well, yes but no.

    Frisk is a self-insert to the player, their arc is the same as the player's in the genocide route (them losing their empathy). But they are their own character, it's literally one of the plot twists of the game when they reveal their own name to really make the point that they are NOT us, not entirely. It's hard to see Frisk's personality shine through, but it's still there. They're an empathetic person, they hug Asriel to comfort him. They don't insult Snowy's mother in the true lab, however they know some MEAN insults based on acts in other battles. There's the interesting description of the "Abandoned Quiche" item which hints that Frisk was an abandoned child (not many people know that I imagine, you guys should look it up). And they seem to know some sickass poses and flirt really well.

    What I think is happening is that Frisk is in a position that is similar to Kris' but they aren't self-aware like they are, perhaps because Frisk's soul is truly theirs? But if we think about it in that way, then the player must be a character in the game somewhat. So who is the player?

    Well, they are: The Anomaly.

    Sans mentions the anomaly as the one who is controlling the timelines, resetting and restarting. Flowey must have been the anomaly before the player showed up since they resetted often and it's hinted he fought sans in some timelines. We are the ones that control the timelines now though, we're the ones that control Frisk, that don't let them be happy. The player is the anomaly.

    TL;DR The player is not Chara, and is not Frisk (entirely). The Player is the "Anomaly", the one who controls the timelines and Frisk. Which makes us an actual character in the game, without ruining the Meta-Meaning of it's story. Interpreting the player as any other character ruins the message of the game about the player's empathy and consequences of our choices.

    (Sorry if I sound like an asshole, you can interpret the game as you like msjskj. Make that comic, draw that fanart, be happy bud).

    beepperson

    Both Chara and Frisk are clearly their own characters, just as much as Kris, yeah. Frisk is just really weird because their situation is so mysterious.

    They’re clearly aware of resets and reloads, Photoshop Flowey aside, because they can look bored enough to skip entire sections if we let them, and also sometimes retain knowledge to make things go faster (both of these apply to Mettaton, with the Musical scene and flipping his EX switch respectively) and not to mention the fact they can tell Asgore how many times theyve died - knowledge that Kris doesn’t seem to be capable of knowing, interestingly (or at least they’ve not shown any signs of knowing about resets and reloading, etc).

    Ever since Deltarune, I have wondered if Frisk could be a vessel-like being, not gonna lie. This is mostly due to the fact that, while they do have their rare moments of independence or even technically not doing what we say - using FIGHT on Undyne during her house visit comes to mind - they will also do everything we want without question. Like murdering everyone after making friends with them (they do remember timelines to a degree like I said...) or even vice versa. It’s interesting to note that the locations you can only access on the True Pacifist path are also the ones where they most show a personality of their own imo.

    Ultimately at this point, whether the player is an acknowledged entity in-universe or not, the choices made in the game really cant be seen as either Frisk or Chara’s.
    Chara has a lot of moments showing that they’re trying to sway you to not kill or even be mean to the monsters, feeling pretty defeated when you do/are, but the only times they take any direct control are when you (or “Frisk”) have killed so many monsters that their mind gets warped into just accepting this is how it has to be.
    Frisk on the other hand rarely does anything without either our input or the input of others, like being told to hide behind conveniently shaped lamps. They won’t even comfort Asriel or stay with Toriel without us giving them permission more or less, which is something I think gets overlooked a lot, especially when it’s that late in the game. Like Chara, there’s definitely plenty of evidence pointing to them preferring not to kill monsters at least, like the various goofy descriptions of their ACTs or the blatant twisting of what we tell them to do in a few rare moments.

    And either way, after True Pacifist is all said and done, the game never resets unless we do it, right?

    There’s still a loooot of questions needing answers for Undertale imo, but either way, I’d feel safe saying the player’s actions are the players actions, and Frisk/Chara are just along for the ride, whether they like it or not.

    zeravmeta
    image
    image

    i dont need romance i need what these two have

    zeravmeta

    utterly fucking ANNIHILATED by the sheer betrayal alucard feels at anderson throwing away his humanity to kill him inherently not because anderson thought he needed to become a monster to kill alucard but because anderson always saw himself as merely a weapon for the hand of god the same hand that once abandoned alucard and now takes away the human who could have been his savior anderson bemoans the fact that he was born a human because that meant he was born with a human heart that despite everything couldnt help but admire the monster before him that had so beautifully become a weapon so anderson becomes a monster in order to be a weapon and without his human heart but alucard literally says that the only way for both of them to die and to be saved isnt just to destroy their hearts but to cure the sickness within their hearts that turns humans into monsters and even if anderson couldnt save alucard alucard saves anderson by fucking stealing his heart

    therivertm

    ANALYZING THIS ONE NOELLE UPDATE ABOUT SUSIE AND KRIS BECAUSE HOLY FUCK.

    First of all, I might be biased, but since this "post" is called "The newest girl", and Susie seems to really hate Kris in particular, I feel like this is great proof for the "Susie was from a human community" theory. Because she seems to really dislike Kris - who is the only human in the city - for no particular reason.

    Also Susie never bullying Noelle because she was the only person who was ever nice to Susie... I love them so much.

    Well, even if Kris cared about it they wouldn't be able to do anything because.... Yeah. But considering later additions to this it doesn't seem like Kris ever hated Susie? The thought of "wasting no opportunity to expell her from school" is something they never thought of, and they seemed to get the worst of it. Who knows, Kris is weird snsjsjs.

    We know that Susie being "mean" is more of a persona she puts up since no one is nice to her, so it's really hard to read her true intentions here but I mean if I were to assume.. Susie has very bad eating habits, and it seems like she's trying to warn Kris here but she's not being nice about it.

    .. And she made Kris laugh! They maybe thought it was a joke, or maybe it's just their weird sense of humor but it seems like they really vibed with Susie's whole thing, because they are both literally the same level of chaos. They seemed to like her while she hated their guts.

    Susie clearly misinterprets Kris' reaction and throws the apple at them and we can see Kris being a true gamer and also a weird little shit kRIS DON'T EAT THE APPLE WHAT ARE YOU DOING--

    And then Susie makes an oopsie. Listen, I know Susie and Kris are THE bestest of friends now, and it's very clear that they like each other a lot, and can never be separated, but I really hope they talk it out about everything she said.

    Because that clearly hit Kris really hard. While Kris sure has uh, a lot of other worse things to worry about now, I'm sure they would still remember this no? They really need to talk everything out I think :(. Perhaps in the diner scene in ch4 haha hello please Toby?

    (Also maybe Susie was projecting a bit when she said that? It's very unclear if she has parents soo, it would make sense) .

    This part is very interesting. Because if Kris really did say something, there's no way that what they said was a threat. If a threat scared Susie that much, I doubt that she would completely brush it off and start bullying them again in the future. But what else could have they said to make Susie run away like that?

    Well, we do know Kris is going through a lot, so I imagine they probably had a pretty bad reaction that wouldn't be a threat, but it would make Susie leave, out of shock perhaps?

    So what I think Kris would have said (if they said anything at all, and it wasn't just their expression) , would be some short but very self-deprecating sentence like: "Yeah. She would". And that, together with whatever face they were making, would be enough to push Susie away I think. Anyway those are my 2 cents to this.

    Also Noelle hid inside the locker lmao, and Kris knew she was there all the time and just slowly shut the door on her again. They're so weird I love them so much.

    kitkat1003

    In Chapter 1, when Susie threatens Kris, she makes it clear that she wouldn’t want to hurt Kris because it would make their mom sad.  I wonder if her phrasing it like that in their threat is her trying to not cross that line, even when bullying Kris?  Subtly implying that Kris is loved, that Toriel *would* miss them.  Idk, just thinking about it.

    therivertm

    Exactly! And it's such a shift from her first threat here that I really think Kris just got genuinely so depressed and Susie noticed it really quickly. She always seems to know when Kris is feeling bad right?

    kitkat1003

    Susie, before chapter 1: Lol you loser.  You suck.  You’re gonna die and your family will be better off without you

    Kris, stressed and depressed: you’re right

    Susie, not prepared for her actions to have consequences: HUh?? FUCK??  NO???  WAIT STOP BYE *runs*

    I know most people can agree the interpretation of "chara being a merciless killer and true villain of the no-mercy route" really damages their character and purpose etc, but I would also add that interpreting Chara as the player, or even interpreting Frisk as the player in some ways, also ruins the point of the ENTIRE GAME.

    Undertale works in this meta story where YOUR actions matter, and YOU are in control. You can reset and go back AT ANY POINT in the no-mercy route, which really wouldn't be consistent if Chara was in control (no matter what their intentions are). Saying that the player isn't in control of their actions and putting the blame on "x" character really just damages the entire point of this route and themes. Chara says the player isn't the one in control because by that point there's nothing you can do anymore.

    But you could beforehand. You and Chara are partners, they only reincarnated and chased power because of YOU and YOUR actions. And if you do the route again, they even recommend that YOU try something different, because they can't do that for you. Well, what if Chara and the player are the same person? I don't believe that works.

    Even though they have the name you choose for them, they already have their own backstory and personality despite what we do. Naming them serves the purpose of the cool plot twist with the name, and also serves to validate Asriel/Flowey's projection which is my third point - Asriel/Flowey is projecting hard.

    No they're never talking to Chara in the final battle in the pacifist route, they're talking to Frisk. Even when you've done the pacifist route and Flowey warns you to not reset anymore and says "let Frisk live their life, see you later Chara", if you keep checking with him to see what he's gonna say next, he realizes that he is not talking to Chara neither and his whole demeanor changes (or maybe that dialogue only appears after neutral routes where he lives, gonna check later). So, who is the player? Frisk? Well, yes but no.

    Frisk is a self-insert to the player, their arc is the same as the player's in the genocide route (them losing their empathy). But they are their own character, it's literally one of the plot twists of the game when they reveal their own name to really make the point that they are NOT us, not entirely. It's hard to see Frisk's personality shine through, but it's still there. They're an empathetic person, they hug Asriel to comfort him. They don't insult Snowy's mother in the true lab, however they know some MEAN insults based on acts in other battles. There's the interesting description of the "Abandoned Quiche" item which hints that Frisk was an abandoned child (not many people know that I imagine, you guys should look it up). And they seem to know some sickass poses and flirt really well.

    What I think is happening is that Frisk is in a position that is similar to Kris' but they aren't self-aware like they are, perhaps because Frisk's soul is truly theirs? But if we think about it in that way, then the player must be a character in the game somewhat. So who is the player?

    Well, they are: The Anomaly.

    Sans mentions the anomaly as the one who is controlling the timelines, resetting and restarting. Flowey must have been the anomaly before the player showed up since they resetted often and it's hinted he fought sans in some timelines. We are the ones that control the timelines now though, we're the ones that control Frisk, that don't let them be happy. The player is the anomaly.

    TL;DR The player is not Chara, and is not Frisk (entirely). The Player is the "Anomaly", the one who controls the timelines and Frisk. Which makes us an actual character in the game, without ruining the Meta-Meaning of it's story. Interpreting the player as any other character ruins the message of the game about the player's empathy and consequences of our choices.

    (Sorry if I sound like an asshole, you can interpret the game as you like msjskj. Make that comic, draw that fanart, be happy bud).

    I'm just gonna come right out and say it.. Guys... You don't need to be afraid to call Chara a villain in the no-mercy run. Because that's what they are. And I would even say that in other runs, they aren't good, they are neutral.

    No, they did not kill everyone by their own hands, we did, they're just helping us. But their intentions on that aren't good. They want to ERASE the world. And even though they suggest another run for us to play, they aren't doing it because they care about the monsters, they can't care about anything anymore, they're just trying to understand our actions since our motives are different than theirs.

    And sure, I KNOW we are the ones that made them go this path, and that if they really are the narrator, then they had a good ending in the pacifist run. But in all routes, their goal isn't to "do good", it's to help US. Chara is in a vulnerable position where they don't know what to do and we help them, and their morals in their conflicted mind don't stop them from helping us no matter what we do, so I consider them to be in a "neutral" stance at the beginning of the game.

    The point I wanna make is that saying that Chara is not evil in ANY route is wrong, the point of their character is how they can fall from grace hard at any moment (reset) and are now a different person (somewhat).

    And if you don't agree with me then think about this: Flowey is Asriel, Flowey redeems himself, but we still say Flowey is the villain because well... he is! But then he gets better! It's the whole point!

    Chara is the villain because they were corrupted by us and then made their own goal to erase the whole world as a response to all the trauma they had, and they also gained a certain level of sadism which is also pretty bad. But they have a chance to do better! In the Pacifist route! They go from "neutral, just trying to help us" to actually doing good! And in the No-mercy run it's the opposite, they become evil, and then they stay evil no matter what run we do after this. So we can say with confidence that they are a villain.

    I really wanted to bring up this point because I see Chara like Flowey: emotionless, sadistic and evil, but that has potential to do good, like they do in the pacifist route!

    And also wanted to bring up all the deltarune theories. No Chara is NOT CONTROLLING KRIS GET THAT OFF YOUR HEAD, but is it possible that ut!Chara is working with Gaster or the knight whatever? I mean, yeah, it's not what I believe it's happening (for other, more meta reason), but it's totally possible. So like.. Please stop annoying theorists with spamming "CHARA IS NOT EVIL" in their comment section lmao that's not good, and I would say it's plain wrong if they're talking about Chara in the no-mercy run, because then they really ARE evil. (If I see another person saying Chara is controlling Kris though I will strangle them).

    People don't say that they're a villain or anything because I guess they don't want to make their character one-dimensional but I would say that this does the opposite of that really, THERE ARE LAYERS TO THIS. And having this "heroic image" of Chara in ALL routes is rather strange and just wrong, they sure as hell are nOT a hero in the no-mercy run/soulless pacifist I assure you, and saying that they're a villain doesn't ruin their character, it's just the right term.

    In the No-Mercy run we are the villains. Chara is our partner, they are also a villain. Just because they go against us eventually is not because they suddenly had a change of heart, they're still pretty evil, they just want to complete their goals of erasing the world even if we don't agree with them. So just because they're against us, the villains, doesn't make them a hero because they're also the villain.

    gahdamnpunk

    VACCINATE YA KIDS FFS

    blueinkblot

    The other thing about measles is that it resets your body’s memory of other diseases. So all those times you’ve gotten sick? Your body’s memory cells no longer remember those illnesses, so even if you get the same type of illness again your body will react like it’s the first time you’ve been sick.

    It’s so much worse than “just a disease”. 

    viostormcaller

    Measles does WHAT

    kari-izumi

    Holy fuck

    rubyredrose1207

    What the fuck what the fuck what the fUCK WHAT THE FUCK WHAT THE FUCK

    toopunktofuck

    antivaxxers also, in part, helped sabotaged the human lyme disease vaccine for lyme disease caused by borrelia burgdorferi infection (until 2016 the only known species of lyme disease causing bacteria in the USA). In 1998, the first lyme disease vaccine for the strain of the bacteria prevalent in the USA licensed. It passed clinical trials and was shown to be safe and effective; it was between 76 and 92% effective at preventing lyme disease with 3 injections. Antivaxxers proceeded to abuse the adverse affect reporting system, often complaining of arthritis, and this caused media and general hysteria about the vaccine. if you remember the flu vaccine hysteria around the swine flu epidemic, it was kind of like that. despite double-blind trials conducted both before and after licensing, that was unable to support their claims and instead displaying that the vaccine was safe and effective, the damage was done, and the vaccine was shelved in the USA. you can get a lyme disease vaccine in Europe, but Europe has a different strain of the bacteria that causes lyme disease.

    Lyme disease can become very serious, it can infect the nervous system and cause neurological problems especially in young children who are often bitten on the head or the neck, undiagnosed it can cause chronic health issues that mimic other diseases. Without safe prophylactic measures beyond trying to minimize contact w ticks, this has driven people who have had lyme disease, have chronic effects from mass-disseminated lyme disease infection, or people who believe they have chronic lyme disease to go to quack doctors and undergo unsafe, unapproved medical treatment in an attempt to stop suffering.

    This would not be happening on the scale that it is if antivaxxers didn’t straight up execute a supervillain plot to sabotage the lyme disease vaccine. the vaccine was licensed in december 1998, which was the year andrew wakefield published his fraudulent research on the MMR vaccine

    https://www.vox.com/science-and-health/2018/5/7/17314716/lyme-disease-vaccine-history-effectiveness

    https://www.niaid.nih.gov/diseases-conditions/lyme-disease-vaccines

    these people are fucking dangerous beyond compare

    edited for clarity

    eabevella

    antivaxer are terrorists and should be dealt like one

    siphersaysstuff

    H.Bomberguy’s video on the anti-vaccine movement is absolutely worth watching in its entirety. Because it lays out just how fucking twisted and wrong the entire thing is, and how this entire movement that is KILLING CHILDREN is based on a lie for money.

    antarestyl

    wait wait wait wait WAIT!

    YOU GUYS HAD A VACCINE AGAINST FUCKING LYME????

    AND THOSE ASSHATS HELPED TO SHELF THAT STUFF?????????

    Do you people even KNOW just how much trouble lyme disease makes every fucking year? Holy shit think of the possibilities!!!

    studying-with-adult-adhd

    So when I say I hate anti-vaxxers, yeah. This is why.

    bogleech

    Yeah its not a viable belief system, it doesn’t have any nugget of truth or good intentions in it, the lie and the packaged alternatives that come with it are quicker easier money than you could ever make climbing the ranks of “big pharma,” these lies kill people, they become politicized and contaminate government legislation, and believers are not just quaint fringe eccentrics who only harm themselves. They’re abusing their kids, hampering medical progress, robbing other people of medical choice in situations like the Lyme vaccine, and actively making the world around them worse and deadlier. No mercy or tolerance for anti vaccine propaganda. Make it legally terrorism.

    turboalienjesus

    Still a good precaution. And definitely necessary for everyone for when life has returned to normal in like three years just in case you meet the love of your life and they’re positive.

    chicagosfinest2021

    Couldn’t share this fast enough.

    dragonanon

    Rebloging this to add a little more info because it’s very important:

    Antiretroviral therapy when used correctly can cause the user’s “viral load” (your viral load is how much of the virus is in your bloodstream), to drop because the medicine prevents HIV from creating copies of itself.

    Regular blood tests are done to monitor your viral load, and after taking the medication long enough, it can drop so low that it becomes “durably undetectable”. This means that the HIV virus in you has become so miniscule that it can’t be detected, and by extension can’t be transmitted either. It’s important to note that in order to be considered durable undetectable, you MUST test as undetectable for at least 6 months after testing as undetectable for the first time.

    Also very important, being durably undetectable does NOT mean that you’re cured or that the virus is gone, not by a longshot. The HIV virus is still very much there, but instead of being active, it’s gone dormant in a small number of cells called “viral reservoirs”. This why it’s EXTREMELY important that even after achieving durably undetectable status, you continue to take your Antiretroviral medications correctly. Because if you stop, the HIV virus will reemerge from the viral reservoirs and pick up right where it left off in creating copies of itself, and you will have to start all over again if you want to become durably undetectable again.

    thenightmaregrrl

    This is great advice for people struggling with or know someone who has HIV.

    bobacupcake

    we are already living in the cyberpunk future and i know this because within a span of 3 days we went from this tweet:

    image

    to thousands of people making phony images and replying to them with their passionate desire to have them as a tshirt to overload the bots with nonsense and junk and send out warnings to shoppers like this:

    image

    and now we even have people replying to pictures of baby yoda with “i want this on a tshirt” knowing how ravenous disney is being with copyright in hopes to get the stores taken down altogether

    i dont know what it is about stuff like this and the whole turn mei into a symbol of hk protesters thing but, its really reassuring for some reason

    pinkieperil

    And the next step…

    systlin

    https://teezyli.com/

    Holy shit y’all look at the front page of the site right now

    systlin

    Anyway, I just emailed tips@disneyantipiracy.com to report the site for very evilly stealing Disney’s IP! Because obviously that is very evil and bad and shit.

    anthropohedron

    I’ve never seen such a perfect example of fighting fire with fire.

    systlin

    Holy fucking shit

    scifigrl47

    I’m DYING.

    desarea-doodles

    😂😂😂

    raptorcivilization

    More accurately

    blades-queer

    The next generation…

    https://www.gizmodo.com.au/2021/10/nft-bots-tshirt-online-twitter-war/