Plancescape: The Palace Moon

    Hovering beyond the reach of mortals and beneath the notice of gods, this eerily tranquil wasteland awaits those who would explore its mysteries and discover the fate of a vanished pantheon.

    Gods die, this is known, as their fossilized bodies are sometimes found floating in the astral sea or interred in great monuments hidden throughout the cosmos. Sometimes they are slain by other gods, or die as part of their own mythology, or shift and reoccur as new deities as the people who they are pledged to go through ideological changes.

    This does not explain the absence of the gods that built the palace moon, a demiplane hanging just outside the material realm in much the same way that a regular moon might orbit a celestial body. In its time it was a hanging garden, a lush green paradise where one might lounge in mountain sized castles and observe the goings on of the material plane, basking in riches and radiance and all the splendor their divine might could conjure. Today the moon is a dust-riven wasteland, with its halls and city sized gardens smothered under colorless particulate with those remaining edifices exposed to the air slowly being worn away by time. It is a land ripe for exploration, as the relics of divinity lay scattered among the towering pagodas and basilicas covered with petrified ivory, amounting to not only the treasures of unknown gods but to the flotsam of various celestial courts and clergies born to serve the now absent divinities. It is for this reason that both scholars and terrible warlords choose to make the Palace moon their home, sifting through the rubble of the dead world in the hopes of finding some fossilized trace of the ineffable.


  • The a powerful druid who’s influence once kept the region stable has gone missing investigating strange omens from a set of ancient megaliths contained within the foundations of an overgrown temple. As tensions between the region’s factions escalate, those who would seek peace reach out to the party to find her and bring her back. After delving the dangerous ruins (and having to overcome some of the druid’s on defenses along with the local critters) they discover her journal. In attempting to stabilize the ruin, the druid activated some kind of portal and pulled something through, after which the party can deduce that whatever it is she summoned dragged her back with it before the portal closed. Their only hope of rescuing the peacekeeper is to retrace her steps, activate the portal and plunge through themselves, surviving the lunar wasteland and get her back, all before war breaks out at home. 
  • In the light of the full moon, the silver inlaid skull of a particular aasimar possesses the power to teleport those holding it to a graveyard on the moon, the spirit of it’s departed owner desperate to return to the land from which it was banished. A fortune hunting thief has purchased this skull from an occultist, and has been using it to loot the graves of the celestial court and turn a tidy profit. The players might find a few of these objects in the local magic shops, with a chance to trace them back to their source.
  • Seeking visions of the divine, a group of mystics cast their mind out to the aether and were cursed with visions of the lunar tomb palace. Extracting from this foreboding omen that the true gods of their world were dead, and all others were merely invading presences, they set about forming a heretical order and stirring up no end of trouble, even after their deaths. These followers of the Lunatic’s Canto can be responsible for all manner of blasphemous crimes across the realm, eventually drawing the party into one of their moon mad rituals the way that cultist are wont to do.
  • Keep reading


    I mean yeah I get it, players being able to just buy magic items makes them seem mundane but like imagine if there was a store where a fucked up lil guy sold you cool magic trinkets?!


    That’s why there’s only one! THE magic store with THE guy, located in an important city if you’re boring, located in one of those cursed dimensions so he pops up in every town if you’re feeling spicy.

    If you want to really be a memorable GM, the magic shop is in a nondescript cave up in the mountains, and nobody goes there except the PCs. How does the Guy get new items? Why do other people keep forgetting about the shop after the PCs describe it? Why do we have to roll 1d6+1 random mountain encounters every time we go to buy health potions? These are the ineffable mysteries of the Guy.


    Absolutely incredible work, lads


    Can you imagine being the disgruntled low-level WOTC employee staring at the word “mindflayer” in this Creative Commons document and being screamed at to get it up already because the company is actively bleeding out on the floor and your cursor is hovering over the button and you just. know. you know in your bones. that

    a) Never again in your life will you have the chance for this kind of god-tier ninth-level casting of Malicious Compliance

    and b) if you are running things at Wizards of the Fucking Coast and are still stupid enough to keep going after being asked “Are you sure?” you deserve absolutely everything you get

    The “Remo Williams, the Destroyer” series, started in the 1970s as a mixture of spy and Kung Fu, featuring a superspy who becomes the student of a quirky, weird Kung Fu master obsessed with Barbara Streisand, continues to this day in e-book form. They are, surprisingly, still in publication. 

    Dave Arneson, a friend of Gary Gygax, created the D&D monk class in one of his widely admired addendum to the game based on his love of the Destroyer books and his desire to play something like that at the table. 

    1d6 Dungeon Traps

    1. Crumbling floor pit trap, deep enough to prevent climbing out. Once triggered, the pit slowly fills with water through large pipes near the bottom of the pit. Once the water level is above the pipes, sharks begin to swim out.

    2. Floor plate that triggers three poisoned darts to shoot out toward the person who stepped on it, each from a different direction.

    3. Pair of gargoyles that face one another across a wide hall. They gaze into one another’s eyes, and if that gaze is blocked or interrupted, lightning shoots out from both of their eyes.

    4. Moss covered wall that swallows unsuspecting adventurers. The moss reaches out and envelops anyone who steps within five feet of it.

    5. Locked stone door. Trying to pick the lock causes the door to burst into flame. The same happens to anyone trying to smash the door down.

    6. When anyone walks down this passageway, it triggers slippery grease to rain from the ceiling. Anyone trying to move quickly across the slick floor will slip and fall. A flying construct that can easily navigate the grease pursues those who trigger this trap.

    This fancy production is FASA’s Merchant Class Ships (1982). I’ve seen it as a box set, but mine comes in a plastic bag. No idea if it was ever issued in a bag, but the bag is definitely old, so if someone lost the box, they did it a long time before I got a hold of it.

    Anyway, this is a pretty elaborate product for a third party producer. It comes with two booklets, lots of chits and poster sized deck plan for six different merchant ships. Everything is high quality, including the art.

    There isn’t a lot more to say about it, honestly. FASA produced a number of other deckplan sets of similar quality. I included this one mostly to illustrate that it wasn’t all zines (ahem: chapbooks) among the third party Traveller products.

    Everything old is new again. One of the things I love about the contemporary RPG scene is the way third party community products emerge in support of popular games. Mothership, Mork Borg, Cairn and OSE are all interesting examples of this, but while digital distribution and cheap printing options have made this sort of thing easier and more prevalent, the phenomenon has been around pretty much since the beginning of the hobby. I particularly enjoy how Game Designers’ Workshop courted and encouraged third party designers to expand on the Traveller experience.

    Scouts & Assassins (1981), from Paranoia Press, is a good example of this. By today’s definition, this is a zine (ahem: chapbook), 12 pages long, with pretty high production standards for the time (though it identifies itself as a Traveller Variant). You get new character generation rules for Scouts (an alternate from the regular Traveller Scout rules) and Assassins, as well as plans for a scout ship. The most interesting to me is that Unfit for Service rules. Traveller characters, famously, can die during character creation if they fail a survival roll during their tour of duty. This one page rule hack replaces death with a number of potential reasons a character could be drummed out of the serive — insubordination, mutiny, drunkenness and so on. Death is still a possibility, but it is now just one of many. I’ve always figured that this was the prime rule to get homebrewed for Traveller, and here we have it in print!

    This is about as official a Traveller product as you could get without being printed by GDW. Marc Miller even has a little thing in the front saying the book is approved for use with the game and the back cover has a GDW product listing.

    WE WON (and so did they). OGL 1.0a stands, and srd 5.1 is going into creative commons. This is fantastic news. Like, best possible outcome.

    Who knows what WOTC is gonna do for 6e, and this doesn't immediately rebuild trust, and I'm still a pathfinder boy, but this is a huge step in the right direction and great for the industry overall. A huge weight off a lot of creators that had stuff in progress already.


    You’re a mimic. You were disguised as a chair in a dungeon when an adventurer decided to take you as loot. You’ve actually enjoyed your life ever since as furniture in a jolly tavern. So when some ruffians try to rob the now-elderly adventurer’s business, you finally reveal yourself.


    Okay, so- hey, hey! Stop with the screaming, you’re gonna wake people up! Shut up! If I wanted you dead, you’d be dead. Listen for a minute, already.

    I was just minding my own-

    I am so serious right now. If you wake Bob up, you won’t like what I do. He’s not young, these days, he needs his rest.

    Okay? Okay.

    Anyway. I was minding my own business. I was a fairly young mimic, I’d just really sort of settled into my first good morph. When you’re really young, freshly spawned, you sort of rotate through things, and you don’t quite get it right, most of the time.

    It’s like learning how to walk for people, I think. You’re small, you don’t quite know what you’re doing… it’s a whole thing.

    And I went chair. Now, that’s very exciting. Chairs aren’t a common mimic morph. For whatever reason- the gods? who knows?- most mimics end up containers. Trunks, chests, drawers, wardrobes, I had a cousin who was a barrel.

    Chair, though, that’s good, though. No barbarian is gonna poke through your insides looking for loose change if you’re a good sturdy wooden chair. You might get sat on, but, heck, we’re pretty sturdy as a species. No big deal. And, honestly, easier to get some food.

    Wha- no, we don’t eat people. We don’t eat flesh, that’s gross. We absorb magic. It’s why we tend to spawn in dungeons, lots of magic there. Though I pity the poor mimic clans that end up in a necromancer dungeon. Ugh.

    Most adventurers have magic items on them, you absorb a little energy and get sat on for a bit, no big deal, easy meal. And you get a little variety in your diet, win for everybody.

    Sure, we kill people from time to time. But let me ask you this: If you were just at home, minding your own business, and some big guy with no neck bristling with swords came along, bust into your house, walked into your room, and reached into one of your orifices to find valuables, you might take averse to that, don’t you think? It’s not like people don’t know about mimics. Take a little care, you know?

    Anyway, I was still pretty young. I’d just settled into my morph. And this guy comes along and, you guessed it, no neck, bristling with swords. And he claps eyes on me and just stops, and stares, and I was like- kinda panicking, right? I’m thinking I messed up the morph, and he’s clocked me and now I’m gonna have to fight this guy.

    And then he nudges his buddy and says ‘Hey, hey Jim, ain’t that the most beautiful chair you’ve ever seen in your life?’

    And Jim’s like ‘yeah it’s a nice chair so what?’ and Bob- that’s the guy with no neck- he says ‘no, look at it! it’s gorgeous!’

    I tell you, if I coulda blushed, I’d have been cherry red from top to bottom. When you first start to settle into a morph, you feel a little self-conscious, you know? You’re just starting to figure yourself out, and someone comes along and just says the nicest things. And he went on for a while. I was so flattered, best day of my life, aside from my first spawning.

    Jim says ‘well just bring the damn thing! we have shit to do!’ so Bob does! Just picks me up and straps me to his back, and off we went.

    And I went lots of interesting places, met some interesting people. I even ended up doing the watch at night a couple of times. Because Jim, sometimes he has this thing where he just falls asleep, he can’t help it, it’s not his fault. I had to help them out a couple of times. I was fond of the guy, you know? And most mimics don’t get to be part of adventuring parties, it’s just not done, so it was really neat to feel like I was a part of things.

    Jim and Bob and their buddy Wade, they end up saving the kingdom, and they all go their separate ways. Bob went back to his home village- that’s here- bought a building, put me in the middle, and said ‘this is gonna be my tavern’. He hangs up his magical weapons around the bar- don’t bother with that, buddy, that glass is tougher than your ax, I promise.

    Anyway, I’ve got plenty to eat. I even spawned a couple of times, helped fill out the place. I figure, save him a little money, I start my own clan, and there’s plenty of ambient magic to go around, the place is lively, better than some manky old dungeon any day, right?

    Bob, he never quite figured it out. I think Jim was onto me, but Bob- he’s not bright. But he’s just the nicest guy, you know? He’s always got a kind word for someone. He’ll give you the shirt off his back. If you show up here hungry with no money, he feeds you, and often he’ll make sure you get some place to sleep and a job, if you’re looking. Everybody loves Bob.

    And I really like people, that’s something I figured out about myself. I like the atmosphere here, too, there’s always new stories to hear. I’ve learned a lot, over the years, I’ll tell you what.

    Now Bob, he’s not young anymore, and his kids well- they’re not the adventuring sort, as I think you have already sussed out. But they don’t need to fight, you know? That’s not the kinda life they need to lead.

    So, bearing all that in mind, here’s the deal. You got two options. One- put everything down- nice and easy, mind- and leave, lock the door behind you, and this never happened. No harm, no foul.

    Or… you can find out just how many times I’ve spawned.

    Thanks for reading! If you enjoyed this one and want to help support me, here’s a link to my ko-fi! If like this story and you want to read more, here is my masterpost, currently updated with all of my tumblr ficlets.

    If you screencap this for another website, please be courteous and link people to my tumblr.


    reblagging for the day crowd


    @bixbythemartian may i use your story for an actual D&D adventure?


    yeah have fun with it


    D&D Community, we are needed!!!

    The new OGL that WotC and Hasbro are trying to implement is damaging to all content creators. Many platforms of TTRPGs, your favorite D&D podcasts, and homebrew creators will all suffer because of their greed. Below is a link to an open letter asking them to not go through with it.

    We, the community, have brought success to D&D. Not the other way around. Please, click the link and sign it. Reblog and like this post to spread awareness of this open letter and pray things work out. We deserve better.


    Please, check out this petition and sign it if you're against the new OGL.

    Try to also contact WOTC through whichever methods are available (politely, though, and don't harass employees). Use the OneDnD surveys to give feedback.

    Boycott their products. Don't but new books, don't watch the movie, don't give them a cent.

    And unsuscribe from DnD Beyond, most importantly. When you do, explain why did you unsuscribe.

    Hello, everyone!

    There’s still a long way for your players to reach the old library, where they’ll find ancient tomes of magic to aid them all on their future adventures.

    In the meantime, they’ll have to brave the vast sands before them. A tiring and dangerous journey lies ahead and it’s only going to get more difficult.

    The creature tokens for this map are an Ancient Bronze Dragon, a Camel and a Monk. Emerald tier gets the Camel while Diamond tier gets all three. In addition, Sapphire tier gets extra creature token variants.

    You can see a preview of all of this week’s Patreon content here.

    Thank you very much for taking a look and be sure to check out my Patreon where you can pledge for gridless version, alternate map versions as well as the tokens pertaining to this map.

    For those late to the party who want to know what the hell is going on with #OpenDnD, #StoptheSub, #DnDBegone etc, and why everyone is cancelling DnDBeyond subscriptions, I tried to do a crash course as succinctly as possible. OpenDnD.Games is a great resource for more in-depth details, and if you wish to do so, you can cancel your DnDBeyond subscription through this direct link (as there have been many reporting trouble in locating where to do so).
    Edit: Tweaked the very first detail below, as someone reminded me it was not a wholly accurate statement as I had initially written it. Apologies to everyone who already reblogged the first version of this :')

    Hasbro acquired Wizards of the Coast (WotC) some time ago, but recently they got new leadership who said in an interview that they see D&D as "under-monetized". Hasbro is on the decline with finances, and WotC is its biggest cash cow. Why milk that cash cow through producing more content when you can instead revoke a legally irrevocable license that makes it impossible for 3rd party content creators to exist?

    America loves a good monopoly. The old license that permitted the community to grow to what it is today was OGL1.0a, and without it, D&D would not be what it is right now, nor even close. They tried to shift to OGL1.1, a new license that is, in a word, PREDATORY. Horrific, nasty shit.

    OGL1.1 was quietly sent to large creators to sign. It then got leaked. The community erupted. The backlash was loud and unanimous. WotC was radio silent for like two weeks. They finally gave a single-sentence "we'll explain soon" tweet on DnDBeyond's account. Then more silence.

    A WotC employee reached out to large creators to blow the whistle on WotC. The source was verified, and they shared that WotC sees the community as an obstacle between them and their money, all they care about is bottom line, and they're delaying in hopes we forget and move on.

    And also that they are mainly looking at DnDBeyond subscription cancelations to gauge the financial impact; they don't care about our sentiments, only our money. So everyone erupted into signal boosting for others to unsubscribe as the single and best way to make ourselves heard. Cue the mass unsubscribing.

    Today (January 13th 2023), a shitty PR piece was posted on DnDBeyond full of blatant lies and, in my opinion, barely-contained saltiness. Right before that, though, OGL2.0 leaks came out; the tweaks they'd begrudgingly made following the backlash. 2.0 is basically just as bad as 1.1; they just spoke of it as being more changed than it was.

    In other words, they keep bold-faced lying to a community of rules-lawyers who recreationally read fine print :)

    Meanwhile, Paizo (creators of Pathfinder) has come to the rescue, vowing to release a truly open license that will allow everyone to continue pursuing the livelihoods they're passionate about; this is the Open RPG Creative License, or "ORC".

    Canceling subscriptions immediately sends a potent message, even if you may have to resubscribe later for functionality in your games. You'll still have the remainder of your billing cycle to enjoy paid perks.

    Everything's a little on fire, but I think we'll be okay ♥️

    OGL1.0a was never meant to be revocable, as loudly stated in the past couple days by the very people who authored it. It is very likely that WotC is actually just bluffing and bullying, and is actually powerless to revoke it--something many lawyers more knowledgeable than myself seem to be suggesting. In which case, it is my greatest hope in all of this that 3rd party creators are able to continue doing what they love, with no further interruptions.

    Remember: the majority of WotC and DnDBeyond employees feel the exact same way we do, but they don't have a choice. Hasbro is the enemy here. Be kind to each other, and know where blame should and should not be placed. If you want to stay up to speed, the account of @.DnD_Shorts seems to be a very active and informed voice, largely responsible for sharing the first leak. If Twitter makes you want to puke, I completely understand; DnD_Shorts also has a YouTube channel with frequent updates on the situation posted in video format.

    It's cathartic to me to try to signal boost this stuff, and provide summaries that might help others stay informed. It helps me feel like I'm somehow able to affect these nasty things that are otherwise just inflicted onto lil guys in the community like myself.

    However, this has been beyond exhausting and stressful. I'm going to start untangling myself and stepping back from posting about this issue so I can hopefully restore some of my own sanity.

    It's been really crazy--in a good way--to see the power this community has when rallied together under a common threat. It makes me proud to be in that community.

    At the end of the day, all TTRPGs are really just exercises in creativity and fun. The golden rule has always been and should always be that there is no right or wrong way to play, other than what suits you and those you play with. Likewise, no one should ever feel guilty or judged by others for playing one system over another. It's okay to like D&D5e despite all this. No matter how much they've tried, Wizards of the Coast cannot claim jurisdiction over the invaluable memories you've made, and what has become a creative outlet for countless people. Myself included.

    Boycotting is a great way to be heard, since they only care about money. But continuing to use the content you have to play D&D5e is your prerogative, and hurts no one. Furthermore, it's also okay if you can't cancel your DnDBeyond subscription because you rely on it too heavily for your games. That doesn't make you a traitor. That doesn't estrange you from the community. DnDBeyond, at its core, is a great tool that is popular for a reason; it's the new leadership that is forcing it to become something it wasn't meant to be. One day, I hope to be able to resubscribe in good conscious, and I hope that day is soon.

    To reiterate, if anyone's even read down this far... be kind to one another. Keep in mind that big enemies win when the party is divided. You can love or hate anything you want in the TTRPG sphere, but how you feel about it does not invalidate someone else feeling the opposite.

    Be kind. Be patient. Be empathetic. We're already coming out on top.


    Where things are currently at as of the afternoon 14th Jan 2023.

    If you haven’t already cancelled your d&d beyond subscription: DO IT


    I’m boycotting a ton of merch I’ve wanted since literally 1983 since I don’t have a D&D beyond sub to cancel.

    I can’t abide IP fuckery, doubly so from Dungeons and Dragons, the shady chop-shop of the fantasy genre. Not because I’m against serial-number filing and remixing, that’s the core of 90% of creative endeavors.

    But if you do it, you gotta be cool with others doing the same with your shit. And I don’t see WotC lining up to pass A. E. van Vogt’s estate a 25% cut of every displacer beast miniature sold since 1977.

    (Check the link for the post itself! Here’s a screenshot of the same content available in the page, though)


    Wizards of the Coast has finally made an official statement about the new OGL, and as expected, it’s an attempt to douse the fire with sweet corpo speak. So, here’s some key points about it, so we don’t forget what actually happened.

  • They repeated thorough the letter that this was to avoid bigoted content. About three times. Don’t let them lie to you: This was NEVER about preventing bigoted content. (In fact, please remember that WOTC released the hadozee on 2022, and has a lot of unresolved sexual harassment case allegations)
  • They also mentioned the NFT thing. Again: This is another buzzword, given how nowadays most people dislike NFTs openly. It was NEVER about preventing NFTs
  • Most importantly: They are blatantly lying about the leaked OGL being “up to revision” and them having planned “to accept community feedback”. The leaked OGL was sent as it is to implied third parties, alongside with contracts. THEY FULLY PLANNED TO HAVE PEOPLE SIGN IT AS IT WAS.
  • They have been saying they’ll backpedal on some of the choices. DO NOT BELIEVE THEM until we see an actual readable OGL of whatever changes they are promising. They are trying to, desperately, calm down the storm.
  • KEEP pushing, in fact. Keep unsuscribing from DnD Beyond. Do not buy their products, don’t watch the movie, etc. If this PR stunt makes people suddenly calm down, they’ll try to get away with the OGL as it is.
  • Also, here’s some segments I want to highlight, just to show how thoroughly filled with horseshit they are:

    And third, we wanted to ensure that the OGL is for the content creator, the homebrewer, the aspiring designer, our players, and the community—not major corporations to use for their own commercial and promotional purpose.

    This one is probably a jab at Paizo, but they certainly didn’t care about all the third parties affected by this. The “aspiring designer”, the “homebrewer”, the “content creator” are all people who probably have a foot in the industry and are working with smaller TTRPG companies, or third parties. Most third parties have a very limited number of employees (or quite literally consist of just one person), and hire freelancers as needed. These were quite literally the most hurt by this new OGL. Let’s not forget they were content trying to put an end to that.

    It also will not include the license back provision that some people were afraid was a means for us to steal work. That thought never crossed our minds. Under any new OGL, you will own the content you create. We won’t. Any language we put down will be crystal clear and unequivocal on that point. The license back language was intended to protect us and our partners from creators who incorrectly allege that we steal their work simply because of coincidental similarities.

    They made a section in the OGL that allowed them to steal content. Of course, they are claiming that is not true now, as it would give them a bad image. And yet, they have the nerve to claim they are just defending themselves when they release copied content.

    Finally, we’d appreciate the chance to make this right. We love D&D’s devoted players and the creators who take them on so many incredible adventures. We won’t let you down.

    This is obviously that sweet corpo speak that ties everything together. They never wanted to make this right: Again, the leaked full OGL was never a draft. They were ready to fuck the entire community over (and still are, most probably) over a greedy cash grab. Do noT forget, and do not relent now: The fight is not over.

    We don’t need a “compromise” over the new OGL. I wouldn’t care if they applied this new OGL exclusively to OneDnD, but there is still a lot of people who have built a living operating under 5e’s OGL, and they should NOT be taking that from people. 

    (As always, reblog for awareness!)

    We have announced a plan for a system neutral open RPG license in collaboration with other game companies. We believe it will irrevocably and unquestionably keep alive the spirit of the Open Game License. Learn more: #OpenRPG #pathfinder2e #starfinder  — Paizo (@paizo) January 12, 2023


    View on Twitter

    Here’s a link to the announcement on their website.

    It looks like Paizo is making their big move with the fears and rumors around the OGL situation. They’ve noted before that they’re confident that Pathfinder 2nd Edition didn’t have to be published under the OGL, and that they only did so to make it easier for people making third party material. Rather than having to switch to a new license and setup, they could continue just using the OGL.

    Now, with even the rumor that WotC would roll back the OGL, they’re going to be funding the creation of their own Open RPG Creative (ORC) License. Their goal for this is to be truly open, system agnostic, perpetual, and (most importantly given the current fears) irrevocable. Additionally, they don’t intend to own this ORC License, instead trusting it to a third party of some kind, preferably a nonprofit with a strong dedication to open source licenses. This would put it outside of their control to meddle with it in the future, or for anyone who purchases Paizo (like say Hasbro) from being able to do so.

    They’re opening up a mailing list for anyone to see their drafts and provide feedback, and they already have a large list of publishers who are signing on for it, including Kobold Press, Chaosium, Green Ronin, and many others.

    If this works as they’re saying, it would be a huge deal for small publishers. A license that any system or game could be put under, out of control of any large corporation, that would allow the best parts of the OGL to be spread to many other companies and independent creators. I think regardless of how things shake out with the OGL, this is going to have a big impact on the TTRPG industry as a whole. The OGL as written was good for a lot of third party groups, but it did all funnel back to giving D&D a much larger market dominance, which this one shouldn’t repeat in exactly the same way. Rather than most of the works for the OGL supporting D&D in particular, this ORC may have the chance to raise many games.